(Note: This guide is of more use to a person just starting off with an SL. Although you may find something useful in here)
The squad leader class is the link between you and the enemy and is always relied upon to make an attack succesful. A normal attack without an SL is short, dependant on luck and the survival of the attackers. Such attacks are easily dissipated and in general, a waste of time. However, with an SL providing an anchor to the enemy successive 'blitz' attacks are possible. These attacks are made more reliable since being summoned requires no energy and the attackers are able to fight without worring about recharging or being caught with low energy in the middle of a firefight. The SL can summon at lightning pace and once he is safe, the attackers never really seem to relent, beating down on enemy defenses until they give way and the game is won.
If you are interested, my current SL setup is:
CMP6 Combat Armor
PF Generator
Enhanced Sensors
Suit SuperCharger
Teleport Disruptor
2 Teleport Beacon
Incinerator
Kamenev AKS BR
Electron Beamer
4 WP Grenade
4 Frag Grenade } (All set to the same key)
4 EMP Grenade
4 Haywire Grenade
130 Ammo Rifle
100 Fuel Canister
3 Repulsor Coil
F1 - Attacking NME (Type 'X' for SUMMON) [%coord]
F2 - Defending HOME (Type 'S' for SUMMON) [%coord]
F3 - HOME under ATTACK (Type 'S' for SUMMON) [%coord]
F4 - I am DEAD (NO MORE summoning) [%coord]
These macros are very simple and as you learn more you may need additional macros for more complicated scenarios. Always use a ?buy macro if you don't already.
You should also take note of people who die and either use a macro to announce thier death, or die in front of your eyes. You can then highlight thier name and count to about ten. Summon them and they will be pretty impressed that they didnt even have to ask. Remember it takes time to actually type 'X', so if they don't even need to type it, all the better! Of course, when alot of people are dying it is pretty hard to keep track of everybody so only bother using this technique if there arnt that many dead people.
Lastly, if you are defending the home base, always check your ?flags macro. The time it takes for a person to announce they have captured a flag is enough time for your enemy to kill them. If you can summon them before they need to announce anything, you could save thier lives. Also, if a flagger is stuck under TD..do not hit the summoner three times in a row. Try once, then count to three, then try again. If you hold down the summoner it will jam and the flagger will most likely die.
Haywire Grenades need to be treated differntly as they are of situational use. They don't do any damage (Which is just as well because they are already very powerful) but they can disable turrets and enemy weapons, for short periods of time as well as mess up the energy recharge of the people it hits (Although I am not conviced this last attribute works). These grenades are best used to support heavies in thier destruction of a turret, to disable large groups of enemies and to cause general annoyance. I would not recommend the use of these grenades against one person.
As powerful as they may be, grenades are not very effective if that is all you use. A grenade toss is best followed up with another weapon (I recommend Incinerator) and likewise, your primary weapons are best followed up by a grenade.
If you want, you can help out your team by softening up defenses with your Electron Beamer. It can turn of PF/IDF Generators and reduces any class to zero energy in at the most, 4 shots. You should fire a few burts at somebody till you have 3 or 4 direct hits and then follow up with grenades, rifle fire or your Incinerator. This weapon is also good for defending home, fire it out of the flag room and most commies trying to rush the flags will have very low energy by the time they reach you, making them very easy pickings.
- TD on the Hill flags if you manage to get there and a commie is going to grab them.
- Summon flaggers home by summoning them out of the enemy, attaching to a home anchor, then summoning them again (not recommended if a medic is present).
- TD the enemy base just inside the radius of thier own TD, so that you can strafe out and summon people quickly without moving far or letting them escape your TD.
- Use TB to surprise the enemy if your forces are dying, by laying one deep and and warping back inside on an unsuspecting enemy.
- Don't play Infantry while 'under the influence'.
But don't ask for any more help because as they say:
The rest.....is my secret :-)
- Middlemoor